Kickstarter of the Week: Woolfe – The Red Hood Diaries

Kickstarter of the Week: Woolfe – The Red Hood Diaries

By: on August 07, 2014

Kickstarter Page: Woolfe – The Red Hood Diaries
Project ByGRIN Gamestudio
Goal: $50,000
End Date: September 4th, 2014
In a nutshell: “A cinematic fairy tale platformer for PC, full of drama and dark twists. Step into the boots of a vengeful Red Riding Hood.”

Gritty re-imaginings of fairy tales haven’t been the most novel of concepts in the mainstream since Tim Burton became financially bulletproof and people realized: “Hey, stories about little girls getting eaten are kinda screwed up”. That’s not to say, however, that a new take on an old classic can’t bring something interesting to the table, particularly within the realm of videogames wherein fairy tales haven’t been as thoroughly milked as they have in Hollywood. Belgian studio GRIN is hoping to put a fresh, dark take on an already fairly dark tale: Little Red Riding Hood, this time establishing Red as a strong, Buffy-esque, axe-wielding heroin, and the wolf (Woolfe) as the ruthless CEO of Woolfe industries.

Woolfe – The Red Hood Diaries is “best described as a cinematic action side-scroller”, one that combines traditional aspects of action platformers with puzzles and twisted boss fight re-imaginings of classic fairytale characters like Pinocchio and the Pied Piper. The thing that strikes you the most about Woolfe is the quality of its art design and production values. Everything is lit and rendered in a beautifully grim fashion which evokes comparisons to American McGee’s Alice: Madness Returns and even some of the Carroll inspired sections of Arkham City. For a game that’s based on the vivid and colourful fairy tales of old, aesthetic quality is of the utmost importance.

Since there’s no alpha available for Woolfe until September, I cannot attest the quality of the game’s mechanics or gameplay features. If/When the game gets funded (it looks rather likely at this moment in time), I will be able to provide more details about the quality of the game in its alpha stage. As for your seal of reliability, GRIN has produced numerous pieces of software for iPad, Oculus Rift and PC, mostly within the educational/app space. Their backlog of projects suggests a good work ethic and a reliability that’s key to seeing a Kickstarter project to its end. More than anything though, just looking at Woolfe, even it its early stages, points to a team that knows what it’s doing. Seriously, just look at this stuff. Most AAA games don’t manage to marry design and production so well.

Woolfe is hoping to raise $50,000 by the fourth of September, and the game has already been Greenlit on Steam (in 5 days!) Keep checking back with GIZORAMA for more info about Woolfe – The Red Hood Diaries.

About Liam Lambert

Liam lives in Lincoln, UK (the land that time forgot) and as such has to spend most of his waking moments playing videogames or else slum it with the family accountancy business. He enjoys comic books, Buffy the Vampire Slayer and Nathan Fillion.
  • Tyler Mitchell

    I love the idea of the Toy Soldier Army. Create an enemy that fights against the hero in the final game and upgrade it over time.

  • http://www.gizorama.com/ James Parkin

    Concept reminds me of Fairytale Fights, and the only thing I disliked about that game was the art style. Woolfe has definitely caught my eye, AND it looks like it’s part of ID@Xbox so we should be seeing this migrate to consoles – http://news.xbox.com/2014/06/events-idxbox-e3 (listed at the very bottom)

[%%LINKS%%]