TOMB RAIDER’s The Final Hours Episode 4: Surviving Together

January 8, 2013 by

While Crystal Dynamics is putting the finishing touches to its re-imagining of Lara Croft in the new TOMB RAIDER, a dedicated team at sister studio, Eidos-Montréal, has been working on the game’s first versus multiplayer mode. The mode breaks new ground for the franchise and delivers an experience that has only been made possible through …

While Crystal Dynamics is putting the finishing touches to its re-imagining of Lara Croft in the new TOMB RAIDER, a dedicated team at sister studio, Eidos-Montréal, has been working on the game’s first versus multiplayer mode. The mode breaks new ground for the franchise and delivers an experience that has only been made possible through close collaboration between the two SQUARE ENIX studios.

It’s something we talked about when creating the initial design for TOMB RAIDER, but it was very important that there weren’t any distractions from our focus on delivering a great single player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos-Montréal,” said Darrell Gallagher, head of studio at Crystal Dynamics.

Stephane D’Astous, general manager at Eidos-Montréal added, “It’s been a privilege for the team at Eidos-Montréal to be a part of TOMB RAIDER. We built multiplayer from the ground-up, around the core theme of survival, using some of the key elements of the single player campaign and re-purposing them for a fast and exciting experience. It’s been an amazing project, one we’re immensely proud of and one which we really think gamers will have a lot of fun with.”

Multiplayer in TOMB RAIDER sees the island’s indigenous Scavengers pitted against the crew members from the shipwrecked Endurance. Set in the island’s hostile landscapes, players will use traversal and hunting skills from single player, plus trap-setting, to create fast-paced combat in a selection of versus gaming modes.

Gallagher concluded, “For me, the multiplayer has to fit and has to be fun or no one will play it. We’ve worked hard to make multiplayer fit seamlessly with the single player game and its key themes and we’ve play-tested the hell out of the multiplayer game. It’s working well and gamers are enjoying it. Now we’re all just eager to get TOMB RAIDER into gamers’ hands in March so they can experience the entire game for themselves.”

TOMB RAIDER is in development for a multi-platform release, and is slated to launch March 5, 2013.

About James Parkin

James has been gaming since he could walk and is currently seeking treatment for his Destiny addiction.