Kickstarter of the Week: InSomnia | GIZORAMA

Kickstarter of the Week: InSomnia

July 7, 2014 by

InSomnia is our Kickstarter of the week! If you like deep, tactical, sandbox RPGS, then this is one to look out for.

Kickstarter Page: InSomnia
Project By: Studio MONO
Goal: $70,000
End Date: July 24th, 2014
In a nutshell: “Atmospheric single-player/co-op RPG set in a “living” dieselpunk sandbox with real-time tactical gameplay.”

Some Kickstarters are no-brainers for most. Like SUPERHOT or this one for a $10 potato salad currently bringing in upwards of $9000.  InSomnia is a little like that (okay maybe not the potato salad one), it looks to be wearing its influences proudly on its figurative sleeve, and it’s being delivered with a level of polish usually reserved for mid-tier AAA strategy games. If an old school, original Fallout-esque sandbox-RPG sounds like the sort of game you’ve been missing for twenty years, then I’d seriously recommend giving InSomnia a look.

A passion project by the multi-talented, multi-national Studio MONO, InSomnia needs $70,000 to achieve its ambitious, albeit realistic goals. The game is being sold on its classic Interplay/Black Isle/BioWare-style focus on freedom and non-binary choice. Characters will be customizable, both in terms of appearance and through gameplay choices, and there will be several “points of no return” or “forks in the road”. The whole thins is very reminiscent of Fallout and Fallout 2, only with improved 3-D visuals and a dynamic camera angles. Everything else is there though, from the jazzy, post-war aesthetic to the creepy, ominous vibes of the game’s space station locale, which feels very similar to Fallout‘s vaults. The focus on warring factions and tactical, semi-turn based ranged and melee combat kind of goes without saying.

You can download a tech demo of InSomnia right now if you’d like to get a feel for the current state of the game and for a reasonable estimation of how the game will play when it’s done. The demo only allows you to carry out basic tasks like moving, operating switches, firing at targets and equipping new items, but it gives you an idea of how InSomnia is doing.

Everyone is always talking about how they want more Fallout, and this is about as close you can get to the original games in the series without just cynically ripping it off. Colour me excited for InSomnia (greyish-brown). For more info, check out the game’s Kickstarter page.

 

About Liam Lambert

Liam is a writer from the UK. He is currently pursuing his childhood dream of become a professional wrestler, by constantly wrestling with his deteriorating mental health.