Over The Top Tower Defense Review | GIZORAMA

Over The Top Tower Defense Review

August 18, 2014 by

“Over The Top Tower Defense (OTTTD) brings whimsy and humor to the tower defense genre in a fun, light-hearted and tongue-in-cheek affair that is delightfully unrefined.” Read our full review to see what we thought of OTTTD.

Developer: SMG Studio
Publisher: Surprise Attack
Review Platform: PC (Steam)
Review Copy Provided BySurprise Attack
Release Date: August 6, 2014

Over The Top Tower Defense brings whimsy and humor to the tower defense genre in a fun, light-hearted and tongue-in-cheek affair that is delightfully unrefined. (For fans of the darling, sharp and equally enjoyable Thumbzilla, also from SMG, you already know what I’m talking about.)

Some time in the future, in a world where human or humanoid civilizations are plugging along smoothly with no wars, no unrest, and no need for society’s keepers of peace. Things are going way too well. The relative calm of humanity has led to a decline in prosperity, leaving soldiers begging in the streets. Thank our stars, the Hero Corporation is here to save players from a world in which everything is just far too hunky dory.

OTTTD Review

Defense specialists at Hero Corp. offer soldiers a way to defend Earth from foreign threats by doing a little preemptive recon and enemy suppression. And how do you do that? Why, by showing up to alien worlds and making sure that they don’t get any crazy ideas about rising up, of course. By pulling out your guns. Mission control at Hero Corporation sets players up with a headquarters on the alien planet, arming players with comically simple instructions: don’t lose your base, or you lose the game.

OTTTD Review

Over the course of 25 levels, gameplay follows a very tried-and-true formula for success:  work your way through the throng of local alien life and kill, kill, kill! We’ll show them what happens when you let us come onto their planet and not-kill-us before we kill them. Briefings remind players, lest they forget, that it’s all in good fun as you mow through schools of sharks strapped with Gatling guns, build and maintain  towers and headquarters, and get paid for the carnage you collect.

Your characters look like a tricked out Bob-the-Builder-Terminator in this fast-paced and surprisingly vast game. Waves of enemies come with a “Bring It” countdown, and the onslaught comes on over desolate wastelands, beachfronts and even some adorable little cemeteries. The barrage of alien targets are as diverse as the environments are cheeky, and this game is nothing if not clever. “Is that an increased health bar,” an upgrade in your crew’s skill tree reads, “or are you just happy to see me. The enemies are a fun spin on the concept of aliens, as well, with a few ghosts, some cretaceous and aquatic Rambos, and mutant turtles (but not those mutant turtles…these ones are called Wartoises, and they amuse me to no end).

OTTTD Review

Speaking of skill trees, these exist both for tower defense turrets as well as the hero and your crew members. Killing enemies accrues points and monies for with which to upgrade weapons and characters alike. And your minions have a pretty impressive stat and upgrade system, not unlike the robust upgrades one might see in an RPG. There are seven classes of characters, 40 passive and 30 active abilities, and 30 weapons to choose work up to in OTTTD.

Review Overview

Score:

While this game is an Android/iOS port, there are no in-app purchase options...no pay-to-win here. That was a feature of gameplay that I really appreciated. A lot of people take issue with the slightly mobile look and feel of this game when playing it on a PC. While this doesn’t bother me, personally, it is worth noting in general. The price sounded steep before I played the title, but having gone a few rounds, I saw as I began the leveling up process that this game had a lot of replay value, and was just of those smart, time-killing titles. I would rate this game higher but for the price. Again, I enjoyed OTTTD, and it’s definitely a game that I can see myself coming back to. For the $9.99 price tag, however, there just wasn’t enough diversity for my money. Freemium game models have the leg up on the competition in terms of replay value, in my opinion, and while OTTTD shines as a sort of best in class, it’s easy for me to predict that this game will sell better once it’s $4.99. However, totally worth it if you like tongue-in-cheek, outrageous, silly titles.

About Mariah Beckman

Mariah lives in Seattle, and is really 3 midgets inside a lady suit.